If you are brand new to Unity, or if you want to make sure you’ve covered the basics, and if you want to learn how to write your first C# script – this is the video for you! Over the course of 2 hours, Imphenzia goes through the User Interface, Game Objects, Transforms, Components, Prefabs, and writing your first C# script to get user input, how to fix your first bugs, and even how to refactor your code to improve it.
TIMESTAMPS:
00:00 Intro
00:55 Creating a Unity Project
01:45 UNITY USER INTERFACE
01:50 Scene Window
02:12 Game Window
02:50 Hierarchy Window
03:20 Hierarchy Object Order
04:30 Project Window
05:10 Inspector Window
05:43 GAME OBJECTS, TRANSFORMS, COMPONENTS
05:46 Create a Game Object
06:00 What is a Game Object?
07:20 Toolbar – Move, Rotate and Scale
08:56 What is a Transform?
09:26 What are Components?
09:37 Mesh Filter
10:01 Mesh Renderer
10:24 Box Collider
11:10 Renaming Game Objects
11:32 Play
12:00 Create a Material
12:35 Modify a Material
13:12 Assign a Material
13:37 Navigating the Scene – Rotate / Pan / Zoom / Frame
14:30 Duplicate a Game Object
15:43 Z-Fighting
16:20 Change Game Object Scale
17:28 Make a Child Game Object
18:10 World vs Local Position
18:30 Parent vs Child Position
19:45 PREFABS
20:10 Creating a Prefab
20:45 Placing a Prefab in a Scene
21:50 Using Game Objects as Folders
23:42 Edit a Prefab
24:58 Overriding a Prefab Value
25:27 Revert or Apply change to Prefab
26:44 ADDING A PLAYER
28:28 Rigidbody Component
29:50 Switching between Scene and Game Window
31:35 ADDING USER INPUT
32:20 C# vs Other Languages
32:46 Creating your First Script
33:20 Visual Studio as Script Editor
33:45 The Unity Default C# Script – Demystify Everything
34:08 “Using” keyword – Namespaces
35:52 Semicolons
36:42 What is a Class?
37:20 Adding a script as Component to a Game Object
38:33 Renaming a Class
39:15 Class Inheritance
39:35 What is MonoBehaviour
40:00 Squirly / Squiggely Brackets
40:18 Methods (or Functions)
40:40 MonoBehaviour Start()
41:43 What is “void”?
42:10 MonoBehaviour Update()
42:45 About VSync, FrameRate, and Update()
43:40 WRITING YOUR FIRST LINE OF CODE
43:54 Understanding the “If” statement
44:50 Declaring a bool field (or variable)
45:45 Why == instead of = ?
46:08 Creating a Method
46::30 Ctrl Period to Suggest and Auto Complete
48:05 If statement for User Input
48:20 Input.GetKeyDown
52:25 Intellisense – Code Suggestion and Auto Complete
56:40 Debug.Log
59:13 GetComponent
59:50 Add Force to Rigidbody
1:00:40 What is a Vector3?
1:04:50 MonoBehaviour – FixedUpdate()
1:08:10 Input in Update() and Physics in FixedUpdate()
1:11:45 About “Refactoring” and trying to write “Perfect Code”
1:13:05 Horizontal Input for Movement
1:14:03 What is a float?
1:15:06 Input.GetAxis
1:16:03 InputManager
1:18:11 Applying sideways forces for movement
1:21:42 Flappy Bird Clone Complete =)
1:22:00 FIXING YOUR FIRST BUGS
1:22:25 Avoiding GetComponent everywhere – use field
1:24:10 Bug #1 – Player Tumbles Over
1:24:30 Rigidbody Constraints – Freeze Rotation and Position
1:24:53 Titanic Reference 🙂
1:24:57 About making changes during Play Mode
1:25:55 Bug #2 – Infinite Air Jumping
1:26:10 OnCollisionEnter() and OnCollisionExit()
1:28:10 Exiting a method early
1:31:00 Exposing a field / variable to the Inspector
1:33:15 Using gizmo to force Scene view to axis and isometric
1:35:05 Physics.OverlapSphere()
1:39:25 Defining and using Layers
1:41:10 LayerMask
1:44:45 Physic Materials and Friction
1:49:05 COLLECT COINS
1:42:30 OnTriggerEnter()
1:53:42 Destroy() GameObject (to remove picked up coins)
1:54:50 Adding SuperJump powers
1:58:00 Level Editing in the Scene Window
1:58:53 OUTRO – What did you learn?
1:59:25 How did I learn Unity and Making Games?
1:59:38 Making a platform game by asking yourself “Can I”?
2:03:04 My 4 Key Advices to making games in Unity