Game Development Algorithms

How Pathfinding AI works in Video Games

A pathfinding algorithm is a way for a game to calculate the shortest possible path to reach a particular point on the map. Here are some of the most commonly used pathfinding algorithms, and a look at how A* works.

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Virtual Reality

The Origins of Virtual Reality

Virtual reality has come a long way from it’s beginning as a clumsy medium, to a properly robust system. It’s no longer just a gimmicky feature, but rather, as seen by its history, a testament to mankind’s persistence.

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Game Development Basics

Game Creation Basics

If you are just getting started with game programming, there are some basics things you need to keep in mind when creating your video game. Let’s go over the basics of creating a game and a few tips you’ll want to keep in mind.

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Artificial Intelligence and White Rose

Designing Realistic Video & Game Imagery with Artificial Intelligence

Magic Pony technology uses machine learning to enable computers and smartphones to model visual information just like the human brain does.

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Virtual 3d World

4 Etiquette Tips To Remember In A 3D Virtual World

It is important to fully understand the proper virtual world etiquette before you actually start playing an online virtual game. These four etiquette tips will help you to have a basic understanding of proper virtual world etiquette.

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Woman Game Programmer

Intel Backs Gender Diversity in Gaming Industry

Even though 48 percent of game players are women, only 22 percent are into game development. Intel and others want to change that.

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Retro Video Games

The Inside Scoop: What’s New in the Retro Game Development Community?

Retro is not dead yet. The fans of retro games are still looking out for this tiny fraction of the gaming community.

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Video Game Careers

Gamer or Game Developer?

You might want to get into developing games by getting a degree in video games – something you probably never knew you could do!

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Sonic the Hedgehog

Sonic the Hedgehog For The Sega Master System Review

With it’s trademark introductory music as well as one of the first uses of classic Zones such as Green Hill Zone and Labyrinth Zone, the game is intuitive to learn and enjoyable to play.

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Mazmira, An Example Game Design Document

This is an example Game Design Document. All ideas belong to Greg Lewis (aka Heladin). If you copy them I will be flattered.

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